Dev Blog II: Son of Dev Blog

After a brief yet ominous rumble, the Porcelain Fortress Dev Blog emerges from the depths, breaking years of radio silence. Since our last update predates the release of our breakout title, No Time to Relax, the time feels right to bring you all up to speed on what’s been going on with us.

You may have gotten wind about the recent news of our funding which made the news the other day. If not, you should check it out. It’s a pretty good indicator of how drastically things have changed since the company was founded in 2017. At the time, we had just lost our office space and were scrambling to find a shared workspace, eager to avoid running the entire operation from the living room where we had been holed up just months earlier.

The living room situation, circa 2017.

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After rejecting an offer for a literal cupboard, we landed a snug little room with luxurious amenities that included actual windows and complimentary coffee. Although it was a bit cramped for the five people working at the company at the time, it felt like a dream come true.

We worked on a lot of ideas before we decided on No Time to Relax, which we ultimately ended up developing in six months and releasing to international success – a story we’ll dive into in our next blog.

The Porcelain Fortress team, along with good girl Betty Rose who we met on the boardwalk in Gloucester, Massachusetts.

Over the last year, the team has grown from four members to fourteen. Members include programmers, artists, writers, administration and game designers, all working on a mystery project we can’t wait to share with you when the time is right.

To transform this talented crew of misfits into a game-developing Voltron, we knew a bit of team building was in order. Luckily, we had access to the perfect place for such a task.

Innovation House, which hosts Porcelain Fortress’ offices in Iceland, also has a location in Gloucester, Massachusetts. They generously offered us a stay in their beautifully refurbished 18th-century mansion where we could soak up the fruits of New England and get our ducks in a row.

After a grueling session of team building and exhausting brainstorming, we had transformed into a well-oiled machine, ready to dish out fantastic games. As the team has always had an affinity for the occult, we decided to reward ourselves with a trip to the nearby city of Salem. 

We’ll leave you with some fabulous pictures of the team’s visit to America's capital of witchcraft, but we’ll be back next week with a retrospective of No Time to Relax.