After an age of hushed whispers and dealings in the dark, we’ve finally announced what it is that Porcelain Fortress has been secretly working on. If you haven’t seen it already, take a look at the trailer for our upcoming game: Walk of Life. Check it out on Steam!
Yeah, I watched the trailer for your game. I liked it.
Thanks!
So what is it?
Given the popularity and praise that No Time to Relax received, we felt it was only natural to further the royal bloodline and expand the formula with an heir - a successor to take up the mantle of the world’s most accurate life simulator.
As with No Time to Relax, Walk of Life throws players into a series of boardgame-like turns where they must scramble to find their footing in the rat race and hopefully emerge as the victors in the ultimate game of life.
Players familiar with No Time to Relax will encounter a lot of similar themes when playing Walk of Life for the first time, including the often miserable weekend events as well as the dangers of forgetting to eat. Higher education will again lead to better opportunities in the job market which will allow players to buy some gaudy furniture to place in their rundown apartments.
So this is all quite familiar. Why not just add more stuff to No Time to Relax?
No Time to Relax was a game made in six months - a baptism by fire that resulted in a product that’s kept the company afloat and amassed a devoted community of players that has enjoyed the game for years.
While the game remains as good as ever, the underlying code is quite messy. Dealing with soupy code means updating and implementing new things is tricky, and some of our crazier ideas didn’t make it into the game as a result.
In the end, making a new game just made sense in order to get our ideas into the world.
Sure sure, but why “Walk of Life - a No Time to Relax adventure”? Why isn’t it called No Time to Relax 2?
There are a few reasons why.
When designing Walk of Life, we took inspiration from some of our childhood classics, such as Lucas Art’s Day of the Tentacle. While that masterpiece was the sequel to Maniac Mansion (and was sometimes referred to as Maniac Mansion II: Day of the Tentacle), the developers wanted to emphasize the game’s unique tone and style with a new title.
Walk of Life’s scope is larger than No Time to Relax. We want to implement vastly different gameplay modes, crazy new mechanics, a new artstyle, and a whole slew of other things that drive the game’s concept further away from No Time to Relax.
Ultimately we decided to go with a new title: Walk of Life.
Okay, but again: WHAT IS IT? What can we expect from Walk of Life?
Hey! You’ve been asking a few too many questions, pal! There’s a long time until our summer release in 2025 and we need to reserve some topics for our future devblogs.
Until then, gorge your eyes on the above artwork of the pawn shop owner, one of the NPCs you’ll encounter in Walk of Life.
But I-
See you next time!